Class for additional legend functionality, mainly additional constructors.
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#include <Legend.h>
Class for additional legend functionality, mainly additional constructors.
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| Legend () |
| | Default constructor.
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| Legend (TObjArray *array, std::string entries, std::string opt, std::string title="", Int_t nEntries=0, std::string name="") |
| | Generate legend from array.
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| Legend (std::string obj, std::string entries, std::string opt, Int_t nEntries, std::string name="") |
| | Generate legend with dummy markers.
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| Legend (std::string entries, Int_t nEntries, std::string name="") |
| | Generate informative legend from string.
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| Legend (Legend &lgnd, std::string name="") |
| | Copy constructor using objects.
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| Legend (Legend *lgnd, std::string name="") |
| | Copy constructor using pointers.
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Legend * | GetLegendPointer () |
| | Return pointer to class object.
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const Legend * | GetLegendPointer () const |
| | Return pointer to class object.
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| void | SetPosition (Float_t x1, Float_t x2, Float_t y1, Float_t y2) |
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| void | SetPositionAuto () |
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| static void | SetPosition (TLegend *l, Float_t x1, Float_t x2, Float_t y1, Float_t y2) |
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std::vector< TH1 * > | dummy |
| | Vector for holding dummy markers.
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| void Legend::SetPosition |
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TLegend * |
l, |
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Float_t |
x1, |
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Float_t |
x2, |
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Float_t |
y1, |
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Float_t |
y2 |
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Set the Position of a Legend in relative coordinates
| void Legend::SetPosition |
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Float_t |
x1, |
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Float_t |
x2, |
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Float_t |
y1, |
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Float_t |
y2 |
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Set the Position of a Legend in relative coordinates
| void Legend::SetPositionAuto |
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Determine automatic placement of Legend based on position strings
- Todo:
- Get it to work
The documentation for this class was generated from the following file: